9 teams. 6 solo events, 4 team events. One champion. Here's how points are earned — please read this before game day.
What you're competing for
9 teams of 6 compete across two kinds of events: solo events (one player at a time) and team events (the whole team together). Every result turns into points, and the points feed two leaderboards:
Individual events, placement points
Each team sends one player to each of the 6 solo events, and no player competes in more than one — so everyone gets a turn. In each event the teams are ranked by result (fastest time, longest distance, or most points) and earn placement points:
The solo bonus: while solo points don't contribute to team points, the top 3 teams in the solo events each carry +1 point onto the main team leaderboard and gain playoff priority for the Tug of War and Dodgeball brackets.
Ties share the higher placement and its points; the placement directly below is skipped.
Points here go straight to the team total
Two rounds of competition with independent placements (scored each round). Each tail grabbed = 1 point (2 points per tail in round 2). Placement each round: 1st = 5, 2nd = 3, 3rd = 2, 4th = 1.
Full rulesRecalculated pools of 3 (based on Tug of War), each match is 3 rounds; after pool play, matches are 1-round sudden death. In pool play: opponent elimination = 1 point, round win = 1 point. In the playoffs, only round wins score — eliminations are pool play only. Final placement: 1st = 5, 2nd = 3, 3rd = 2, 4th = 1.
Full rulesThree pools of 3 teams, each match is 3 rounds; after pool play, matches are 1-round sudden death. Round win = 1 point. Final placement: 1st = 5, 2nd = 3, 3rd = 2, 4th = 1.
Full rulesTimed event — the dashboard ranks teams from fastest to slowest and awards points by placement: 1st = 15, 2nd = 12, 3rd = 10, 4th = 8, 5th = 6, 6th = 5, 7th = 3, 8th = 2, 9th = 1.
Full rulesWhat the solo top 3 carry into the brackets
Finishing in the top 3 of the Solo leaderboard earns your team playoff priority — a marker carried into both the Tug of War and Dodgeball tournaments. It is worth no points at all. It does one thing: when teams are level, it breaks the tie your way.
Inside your group. Every group has exactly one winner and one runner-up, even when teams finish level on round wins — the winner goes straight to the bracket, the runner-up only makes the wildcard race. Those positions are settled on paper, in this order, and never by an extra game:
The wildcard spot. The three group runners-up compete for the fourth and final bracket place, measured on round wins. This is the only place inside a tournament where a tiebreaker game is played, and priority decides whether one happens at all:
Why it's worth chasing: two runners-up can finish dead level and one walks straight into the playoff bracket while the other has to win an extra game to get there — or misses out. Priority decides which one you are, in both tournaments. That's the real prize in the solo events: the +1 point is small, but reaching a bracket is worth 1–5 placement points per tournament, plus every round you win on the way through.
Only the settled top 3. The Solo board runs its own tiebreaker, separately from the tournaments — but only when the game would decide who holds priority. A tie for 3rd is played off, because one of them takes the last spot and the other doesn't. A tie for 1st isn't: both teams are inside the top 3 whichever way it lands, so there's nothing to settle.
The team standings are never played off. Teams level on points there are ordered by their solo placement. The only tiebreaker games all day are the Solo top-3 boundary and the wildcard.
Priority beats no priority, never another priority. It lifts a marked team above the unmarked ones, but two marked teams are still level with each other — and that is what gets played off.
Quick answers