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CASUALYMPICSTM

The digital command center for your community's greatest sporting event. Track scores, join teams, and celebrate together.

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Format & FAQ

HOW IT WORKS

9 teams. 6 solo events, 4 team events. One champion. Here's how points are earned — please read this before game day.

THE BASICS

What you're competing for

9 teams of 6 compete across two kinds of events: solo events (one player at a time) and team events (the whole team together). Every result turns into points, and the points feed two leaderboards:

  • Teams — The main standings that decide the champion — team-event points plus the solo top-3 bonus.
  • Solo — Placement points across the solo events. The top 3 teams here earn the bonus and playoff priority.

EARNING POINTS — SOLO EVENTS

Individual events, placement points

Each team sends one player to each of the 6 solo events, and no player competes in more than one — so everyone gets a turn. In each event the teams are ranked by result (fastest time, longest distance, or most points) and earn placement points:

1st+72nd+53rd+34th+25th+1

The solo bonus: while solo points don't contribute to team points, the top 3 teams in the solo events each carry +1 point onto the main team leaderboard and gain playoff priority for the Tug of War and Dodgeball brackets.

Ties share the higher placement and its points; the placement directly below is skipped.

EARNING POINTS — TEAM EVENTS

Points here go straight to the team total

Tail Grab

Strategy

Two rounds of competition with independent placements (scored each round). Each tail grabbed = 1 point (2 points per tail in round 2). Placement each round: 1st = 5, 2nd = 3, 3rd = 2, 4th = 1.

Full rules

Dodgeball

Agility

Recalculated pools of 3 (based on Tug of War), each match is 3 rounds; after pool play, matches are 1-round sudden death. In pool play: opponent elimination = 1 point, round win = 1 point. In the playoffs, only round wins score — eliminations are pool play only. Final placement: 1st = 5, 2nd = 3, 3rd = 2, 4th = 1.

Full rules

Tug of War

Strength

Three pools of 3 teams, each match is 3 rounds; after pool play, matches are 1-round sudden death. Round win = 1 point. Final placement: 1st = 5, 2nd = 3, 3rd = 2, 4th = 1.

Full rules

Conditional Relay

Track

Timed event — the dashboard ranks teams from fastest to slowest and awards points by placement: 1st = 15, 2nd = 12, 3rd = 10, 4th = 8, 5th = 6, 6th = 5, 7th = 3, 8th = 2, 9th = 1.

Full rules
Watch the relay. The Conditional Relay hands out by far the biggest placement points (15 down to 1), so it's often where the title is decided.
Tail Grab round 2 pays 2× on eliminations. A tail pulled in round 1 is worth 1 point; the same tail in round 2 is worth 2. Placement is scored separately each round and doesn't double — so a team that gets picked apart in round 1 can still claw it back by hunting tails in round 2.

PLAYOFF PRIORITY

What the solo top 3 carry into the brackets

Finishing in the top 3 of the Solo leaderboard earns your team playoff priority — a marker carried into both the Tug of War and Dodgeball tournaments. It is worth no points at all. It does one thing: when teams are level, it breaks the tie your way.

1

Inside your group. Every group has exactly one winner and one runner-up, even when teams finish level on round wins — the winner goes straight to the bracket, the runner-up only makes the wildcard race. Those positions are settled on paper, in this order, and never by an extra game:

Round winsHead-to-headPrioritySeed
2

The wildcard spot. The three group runners-up compete for the fourth and final bracket place, measured on round wins. This is the only place inside a tournament where a tiebreaker game is played, and priority decides whether one happens at all:

  • One of them has priorityThat team takes the wildcard outright — no game
  • Two or more have priorityThey play a tiebreaker game for it
  • None of them has priorityAll the tied teams play it off

Why it's worth chasing: two runners-up can finish dead level and one walks straight into the playoff bracket while the other has to win an extra game to get there — or misses out. Priority decides which one you are, in both tournaments. That's the real prize in the solo events: the +1 point is small, but reaching a bracket is worth 1–5 placement points per tournament, plus every round you win on the way through.

Only the settled top 3. The Solo board runs its own tiebreaker, separately from the tournaments — but only when the game would decide who holds priority. A tie for 3rd is played off, because one of them takes the last spot and the other doesn't. A tie for 1st isn't: both teams are inside the top 3 whichever way it lands, so there's nothing to settle.

The team standings are never played off. Teams level on points there are ordered by their solo placement. The only tiebreaker games all day are the Solo top-3 boundary and the wildcard.

Priority beats no priority, never another priority. It lifts a marked team above the unmarked ones, but two marked teams are still level with each other — and that is what gets played off.

FAQ

Quick answers

How does my team win?
Your team's score is the sum of the points it earns across the four team events, plus a bonus for a strong showing in the solo events. The team with the highest total at the end wins. Standings update live on the Leaderboard.
Do my solo results count toward my team's total?
Not directly. Solo events have their own Solo leaderboard. But the top 3 solo teams each earn +1 point on the main team board and playoff priority — a tiebreak edge in the Tug of War and Dodgeball brackets. So solo events still matter for the overall title.
Do I get to compete?
Yes — everyone plays. Each team enters exactly one player in each solo event and no one doubles up, so all 6 teammates take part. The whole team competes together in every team event.
Why is the Conditional Relay worth so many points?
It's the ultimate team test, so it pays out the biggest placement points — up to +15 for first. A strong (or weak) relay can swing the whole standings.
Who officiates the games?
Every game is officiated — a designated referee runs each event, makes the calls, and settles any disputes on the spot. Their ruling is final, so play hard and trust the whistle.
When am I "out" in Tail Grab or Dodgeball?
Tail Grab: you're out when your tail (towel) is pulled, your chain breaks, or you step outside the shrinking border. Dodgeball: you're out if a thrown ball hits you below the neck before it bounces, or if an opponent catches your throw (which also brings one of their teammates back). Tail Grab runs on the honor system — call yourself out.
Where do I find scores, schedule, and full rules?
The Leaderboard has live standings, the Schedule has event-day timing, and the Rules page has the full rulebook for every event.
Do I need an account?
No. Everything here is public to view — just show up and compete. Only the organizers sign in to record results.
Full RulebookLive StandingsEvent Schedule