All Rules
TrackTeam

Conditional Relay

A relay race where each leg comes with a unique condition. This is where real teamwork is put to the test.

Full team (one runner per leg)

RULES

  1. 1

    Each leg of the race is 35m with a specific condition that must be followed

  2. 2

    Players will line up at opposite ends of the boundary lines — complete your leg and hand the baton to your teammate waiting at the other side

  3. 3

    The baton can only be handed off once the player passes the boundary line

  4. 4

    A whistle will signal the start of the race

  5. 5

    Failure to follow a leg's condition results in the team having to repeat that leg

  6. 6

    The team's time is recorded when the final runner crosses the finish line with the baton

SETUP

  • Mark each 35m leg with clear start/end lines and 3 lanes
  • Explain and demonstrate each condition before starting
  • Assign one time-keeper/referee per team at the finish line

SCORING

Timed event — the dashboard ranks teams from fastest to slowest and awards points by placement: 1st = 15, 2nd = 12, 3rd = 10, 4th = 8, 5th = 6, 6th = 5, 7th = 3, 8th = 2, 9th = 1.

EQUIPMENT NEEDED

Baton or handoff objectWhistleStopwatchLeg markersRope (for ankle ties)BlindfoldFruit roll-up snacksCardboard piecesBall and targetCamping chair

CONDITIONS

  1. 1

    Leg 1 — Three-Legged Race: Two players work together — tie your ankles together with a rope and walk to the boundary line.

  2. 2

    Leg 2 — Blindfold Feed: The runner heads to the other side towards their blindfolded partner, who must feed them a fruit roll-up snack as fast as possible; then run to the next station alongside the eater.

  3. 3

    Leg 3 — Cardboard Walking: Two people try to reach the other end using only the cardboard pieces given. No other body part may touch the grass.

  4. 4

    Leg 4 — Target Toss: One person has a target and the other has a ball; the person with the ball must hit the target. The target holder chooses how far they stand. If the ball hits the target, they advance to the target holder; if it misses, the thrower retrieves the ball and the target holder may reposition at any time.

  5. 5

    Leg 5 — Camping Chair Carry: Carry the camping chair to complete the final leg.