All Rules
FieldSolo

Triple Jump

A hop, skip, and jump sequence covering maximum distance. Rhythm and coordination are key.

Individual2 attempts per participant

RULES

  1. 1

    2 attempts per participant

  2. 2

    Initial hop must be behind the start line (on the line counts as a fault)

  3. 3

    The sequence must be hop, step, jump — the hop lands on the same foot used to take off, the step lands on the opposite foot, and the jump lands on both feet; an incorrect foot sequence is a fault

  4. 4

    Distance is measured perpendicular from the start line to the most proximal body part upon landing (hands included)

  5. 5

    If the participant falls or steps backward after landing, distance is measured to the nearest mark left by any body part

  6. 6

    Assign supporters for measuring distances and raking the landing area before each attempt

GENERAL SOLO RULES

  • Each team enters exactly one participant per solo event, and no participant may compete in more than one solo event — so every team member takes part
  • Tie-breaker: if two or more participants record an identical result, they share the higher placement and its points, and the placement(s) directly below are skipped (e.g., two tied for 1st each earn 1st-place points and the next competitor places 3rd)
  • The assigned event judge's decision is final; all measurements and times are confirmed by two officials before being recorded
  • Results are recorded to a fixed precision — distances to the nearest centimeter and times to the nearest hundredth of a second

SETUP

  • Demonstrate event

EQUIPMENT NEEDED

Measuring tapeRakeStart line marker