All Rules
TrackSolo

200m Sprint

A longer sprint that tests both speed and stamina. The fastest time from start to finish wins.

Individual

RULES

  1. 1

    Runners race one at a time and are timed individually

  2. 2

    The timekeeper starts the watch on the starter's visual arm-drop signal (not the whistle sound) so every runner is timed the same way

  3. 3

    Runners must stay in their designated lane for the entire race

  4. 4

    A whistle will signal the start of the race — any movement past the start line before the whistle will count as a false start (false starts will be penalized by being put 5m behind after 2nd false start)

  5. 5

    Time is recorded when the participant's torso (chest/shoulders, not the head, arms, or legs) crosses the finish line

GENERAL SOLO RULES

  • Each team enters exactly one participant per solo event, and no participant may compete in more than one solo event — so every team member takes part
  • Tie-breaker: if two or more participants record an identical result, they share the higher placement and its points, and the placement(s) directly below are skipped (e.g., two tied for 1st each earn 1st-place points and the next competitor places 3rd)
  • The assigned event judge's decision is final; all measurements and times are confirmed by two officials before being recorded
  • Results are recorded to a fixed precision — distances to the nearest centimeter and times to the nearest hundredth of a second

SETUP

  • Clearly indicate start and finish lines
  • Assign one timekeeper per participant, stationed at the finish line with a timer

EQUIPMENT NEEDED

Stopwatch (one per runner)WhistleStart & finish line markers